Gaming and distracted eating, Part I: A group of researchers are interested in the possible effects of distracting stimuli during eating, such as an increase or decrease in the amount of food consumption. To test this hypothesis, they monitored food fntake for a group of 44 patients who were randomized into two equal groups. The treatment group ate lunch whille playing solitaire, and the control group ate lunch without any added distractions. Patients in the treatment group ate 52.1 grams of biscuits, with a standard deviation of 45.1 grams, and patients in the control group ate 27.1 grams of blscults, with a standard deviation of 26.4 grams. Do these data provide convincing evidence that the average food intake (measured in amount of biscuits consumed) is different for the patients in the treatment group? Assume that conditions for inference are satisfied. Use the treatment group as Group A and the control group as Group B.
What are the hypotheses for this test?
Ho: Pho distraction " Hestraction
Ha: \mu _(no) distraction * \mu _(distraction )
Ho: \mu _(no distraction )=\mu _(dataraction )
Has \mu _(no ) distraction > Mdatraction
Ho: \mu _(so dibtraction ) " Helurnction
Ha: \mu _(no ) diatraction * Hesuraction
The degrees of freedom associated with this test an
The test statistic for the hypothesls test is (round your answer to 3 decimal places):
q,
The p-value for the hypotheris test is:
between .02 and .04
between .02 and .025
between .04 and .05
between .01 and .02
Interpret the result of the hypothesis test in the context of the study:
Since p